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View Full Version : Plug-in Insert Delay Compensation?


stevepow
08-28-2002, 12:57 AM
Is this supposed to work? I'm using 6.04 and if I insert a fairly hefty plug-in on a track, the track is no longer in sync with other tracks.

Is this a 6.5 feature?

martin armsby
08-28-2002, 02:23 AM
I believe there are certain plugs that can cause this - plugin delay compensation is automatic in 6.5 - even in busses ! Another first!!

stevepow
08-28-2002, 12:13 PM
Insert Delay compensation is on busses in Sonar and even in this old Vegas 2.0 I've got. Did you mean the first time for Samplitude or what?

Anyway, I take it that this is not a feature of 6.04?

Tim Z
08-28-2002, 12:45 PM
Steve, I insert fairly hefty plug-ins on tracks all the time and never experience any track delays. What plug-ins are you using that are causing this? I use all the Waves Gold Bundle, FreeverbToo, Magneto, Wavelab VST plugs, Ozone, etc.

Tim

stevepow
08-28-2002, 02:45 PM
Most of Waves (and others) have such low delay you won't easily spot it. Some that cause problems are the LinMB and the Ultra-Pitch for example and the lack of compensation is very noticeable.

martin armsby
08-28-2002, 11:13 PM
Originally posted by stevepow:
Did you mean the first time for Samplitude or what?No, I read somewhere in the NG that automatic latency compensation is difficult and that Samplitude will be the first to apply it to busses. I can't find the thread right now but did find mention of dsp boards
and this from Volker on the use of high delay noise recuction plugins : And FYI: 6.5 Pro's latency compensation also has support for
DirectX plugins with latency (e.g. X-Noise). Currently you'll
realize a latency shift of some thousand samples when using it in
realtime/trackbouncing, 6.5 Pro automtically detects this on first
playback and compensates it on every further playback or trackbouncing
(only for track, bus or master inserts currently, not for objects
yet).