Mark Simpson
06-11-2001, 05:18 PM
I just purchased the Renaissance Collection Native. And I'm finding that in trying to use it on a sixteen track seesion I just recorded yesterday, I can only apply the compressor two times, and the reverb once before the system chokes.
I'm running AudioDesk/MOTU 2408 on a blue/white G3/350 w/448 Megs RAM (250 assigned).
I really need to apply the compressor to the bass, kick, and snare, while simultaneously applying the reverb to the snare and overheads. This chked the system, and I got an error forcing me to turn off the effects.
I tried applying the compressor to only the kick and snare, with the reverb applied to the snare, then using the standard basic MOTU reverb as an effect on a buss to which I sent the overheads and HiHat, but even this was too much.
Is there a way I can streamline things to get at least minimal useage out of these things without having to re-record tracks individually after processing?
This seems a bit extreme as far as processing requirements. I do a lot of Grpahics animation using heavily effected After Effects Compositions and complex 3D animations, but I've never seen anything with processor requirements like this.
How much of an increase in channel useage can I expect out of a G4 over the G3?
Mark Simpson
I'm running AudioDesk/MOTU 2408 on a blue/white G3/350 w/448 Megs RAM (250 assigned).
I really need to apply the compressor to the bass, kick, and snare, while simultaneously applying the reverb to the snare and overheads. This chked the system, and I got an error forcing me to turn off the effects.
I tried applying the compressor to only the kick and snare, with the reverb applied to the snare, then using the standard basic MOTU reverb as an effect on a buss to which I sent the overheads and HiHat, but even this was too much.
Is there a way I can streamline things to get at least minimal useage out of these things without having to re-record tracks individually after processing?
This seems a bit extreme as far as processing requirements. I do a lot of Grpahics animation using heavily effected After Effects Compositions and complex 3D animations, but I've never seen anything with processor requirements like this.
How much of an increase in channel useage can I expect out of a G4 over the G3?
Mark Simpson