dmcclain
10-21-2001, 10:22 PM
Hi,
I just got an Earthworks M-30 measurement Mic and I tried some experiments to obtain the room response. One of these involved popping a balloon and recording the "impulse response" of the room.
I notice that the initial pulse is bipolar -- meaning that it is a rising pulse followed immediately by a negative going pulse at about the same amplitude, and then followed by some ringing before the first few reflections start arriving. I suspect that this has to do with (a) the finite duration of the impulse -- a balloon popping is not a perfect impulse, and (b) conservation of mass -- which would imply that the sum amplitude through a pulse of air would have to equal zero.
Anyway, when I try to convolve music using this measured impulse I end up with a very annoying high-pass filtered sound, not at all like music played through loudspeakers in this room. The bipolar pulse at the front of the recording would indeed have a high-pass character to it.
If I convolve white noise with this pulse then the resulting noise is very colored and displays peaks at frequencies where I would expect the room modes.
It appears to me that I don't really have the "impulse response" but rather the convolution of the balloon popping waveform and the true impulse response of the room. I can guestimate the location of the first few reflections and create an artificial impulse response file containing those first few impulses. When I do that the results sound a bit more like the actual room -- very comb filtered.
So my questions to all you audio experts out there are these...
When you want to get a sample of live reverb, do you use a popping balloon, or some other technique?
And if you use a popping sound, do you do any kind of preprocessing to the recorded reverb (like I did with eyeball estimation of reflection impulses) or do you actually use the raw recording itself?
And if you use the actual recorded waveform for your reverb convolution kernel, how do you deal with the high-pass character of the sound?
Cheers,
- DM
I just got an Earthworks M-30 measurement Mic and I tried some experiments to obtain the room response. One of these involved popping a balloon and recording the "impulse response" of the room.
I notice that the initial pulse is bipolar -- meaning that it is a rising pulse followed immediately by a negative going pulse at about the same amplitude, and then followed by some ringing before the first few reflections start arriving. I suspect that this has to do with (a) the finite duration of the impulse -- a balloon popping is not a perfect impulse, and (b) conservation of mass -- which would imply that the sum amplitude through a pulse of air would have to equal zero.
Anyway, when I try to convolve music using this measured impulse I end up with a very annoying high-pass filtered sound, not at all like music played through loudspeakers in this room. The bipolar pulse at the front of the recording would indeed have a high-pass character to it.
If I convolve white noise with this pulse then the resulting noise is very colored and displays peaks at frequencies where I would expect the room modes.
It appears to me that I don't really have the "impulse response" but rather the convolution of the balloon popping waveform and the true impulse response of the room. I can guestimate the location of the first few reflections and create an artificial impulse response file containing those first few impulses. When I do that the results sound a bit more like the actual room -- very comb filtered.
So my questions to all you audio experts out there are these...
When you want to get a sample of live reverb, do you use a popping balloon, or some other technique?
And if you use a popping sound, do you do any kind of preprocessing to the recorded reverb (like I did with eyeball estimation of reflection impulses) or do you actually use the raw recording itself?
And if you use the actual recorded waveform for your reverb convolution kernel, how do you deal with the high-pass character of the sound?
Cheers,
- DM